
mvd demo supportĠ bug darkplaces client qw: add.
Xonotic vore maps full#
d bug darkplaces d3d9: overbright particles get weird colors (VorteX)Ġ bug darkplaces server browser: scrolling wraps weirdly (causing duplicates of first entry) when there are fewer servers than a full screen can show (LordHavoc)Ġ bug darkplaces android: make sure android:theme is set reasonably to avoid having performance issues on Adreno (it may need to be or maybe some other value?) (banshee21)Ġ bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox)Ġ bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike)Ġ bug darkplaces client csqc: entities not being drawn with VF_PERSPECTIVE 0? (daemon)Ġ bug darkplaces client csqc: input queue functions needed for csqc prediction aren't implemented (Spike)Ġ bug darkplaces client csqc: precaches on client don't work, have to precache on server - what's going wrong here? (daemon, Urre)Ġ bug darkplaces client csqc: string stats should be sent as a single stat with WriteString (Spike)Ġ bug darkplaces client csqc: there is no WriteFloat, making ReadFloat useless (Urre)Ġ bug darkplaces client csqc: unproject Z handling differs in DP and FTEQW, project also must be directly compatible with unproject (avirox)Ġ bug darkplaces client csqc: world not being drawn with VF_PERSPECTIVE 0? (VorteX)Ġ bug darkplaces client net: proquake server compatibility broke between the last build of 2008 and the first of 2009 (Tomas Vredeveld)Ġ bug darkplaces client qc: trace_dphittexturename should be a static buffer rather than a tempstring, it produces unnecessary warnings currently (div0)Ġ bug darkplaces client qw: add. d bug darkplaces d3d9: drawsetcliparea not working right - seems to be Y-flipped, this also affects menus in Steelstorm (VorteX) Then write "vcall gotomap mapname" in order to vote what you want, if the server is empty the vote will pass automatically.- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it EDIT: If you're in a server and write "lsmaps" to console without the quote marks, it will list you all available maps in that server.
Xonotic vore maps download#
Easiest way to find these is to download them from defrag servers. One of my favorite ones is R7-Oblivion and R7 maps in general. Or just straight out of servers.ītw are there any good defrag maps you'd recommend?

pk3 files can also be player models, weapon models, sound packs and any kind of assets really.Īlso where is the best place to download maps, is that or ? I think what you put in there might of been a map package with broken mapinfo (might not appear on certain game modes, or in none of them) or it was simply not a map package at all. I'm guessing the other two (eggs and scrambled, classic) didn't work because they're out of date or something. Maps don't go out of date in Xonotic, it can even run 15 year old Quake 3 maps lol - most defrag maps are actually ported from Quake 3 defrag.
